About Me

Senior Producer / Project Manager with over 15 years of experience leading cross-functional game development teams (across AAA, live service, and early access titles) and hardware & software projects. Proven track record of managing complete production cycles, streamlining pipelines, fostering external partnerships, and enhancing team performance. Proficient in balancing creative vision with on-time delivery and stakeholder alignment across global, hybrid teams.

Employment History

Please find a short excerpt of my employment history, a more detailed version can be provided upon request.

DPS Games ¦ Project Manger ¦ Nov 2024 – AUG 2025

Project Manager working with cross functional Game Mode & Level Design teams, comprising of Game Design, Technical Design, Gameplay Programmers, Level Design, UI TechArt and QA, on the studios early access title “Steel Hunters”.

Studio 397 ¦ Senior Producer ¦ Mar 2024 to OCt 2024

Senior Producer working on the studios latest game “Le Mans Ultimate”, responsible for taking the product from early access release to its full v1 release and DLC Content Pipeline.

Absolutely Games ¦ Senior Producer ¦ Sept 2022 to Feb 2024

Senior Producer responsible for planning and development of the studios debut title ‘Classified: France 44’ and its DLC Content.

Splash Damage ¦ Senior Development Manager ¦ July 2020 to Aug 2022

Senior Development Manager, where I was responsible for the execution of several teams on the Transformers Reactive Project (Missions, Gameplay, Environment) & Star Wars Hunters (Character Design/Gameplay, Level Design, Game Design).

Splash Damage ¦ Producer/Development Manager ¦ Mar 2018 to July 2020

Producer and Development Manager where I was responsible for the execution of several projects (Gears 5 + Star Wars Hunters).

nDreams ¦ Producer ¦ Feb 2014 to Mar 2018

Acting as Producer managing multi-discipline teams of 20-45 developers on a number of VR Launch titles for Oculus, Vive, PSVR, GearVR and Mixed Reality Platforms.

Integritie ¦ Associate Project Manager ¦ Jan 2013 to Jan 2014

Member of the Professional Service Team, Managing a variety of projects withing the Information Capture and Content Management Industry.

Climax Studios ¦ Producer ¦ May 2012 to Sept 2012

Working on the Pre-Production phase of an unannounced AAA Action-Adventure title for 360/PS3/PC. Managing and coordinating a multi-disciplinary team of 20-25 developer4s (total team size was around 80-100 developers). Unfortunately, the title was cancelled before moving to full production.