PROJECTS


Within my roles of project manager, producer and development manager i have delivered a number of projects, some of which are list below. 

Classified: France 44


CF44 is a turn-based tactical strategy game for PC and console. It is set in the run-up to D-Day, and the player controls a group of special forces and resistance fighters who pave the way to D-Day.    


Responsibilities


  • Project milestone, sprint and resource planning & management
  • Risk management and mitigation 
  • Relationship management with publishing partners and external vendors (Art, Anim, LOC & VO).
  • Working with the development team to continually improve workflow, processes & communication.
  • Implement updated tools/systems and continually update them based on feedback from the team. 
  • General management of cross-discipline development teams across all feature teams.

Transformers Reactivate


Reactivate AAA third-person shooter developed for Console and PC. While working on this project I was responsible for several of the cross-discipline teams. Specifically the Gameplay and Level Design teams and the Environment teams.  


Responsibilities


  • Project Planning and resource management for teams under me (Gameplay, Level Design, Missions and Environment). 
  • Risk management and mitigation for Art related teams
  • Relationship management of external partners (co-dev studio)
  • Working with discipline leads and development team to ensure milestone deliveries are met and within budget
  • Workflow & process improvements to ensure clear communication between the different teams. 

Star Wars Hunters


Hunters is a third-person Arena hero shooter developed for Mobile and Switch. Splash Damage worked with Boss Alien and Zygna to develop the game's Mobile version, ensuring it was ready for soft launch. I worked directly with the Level Designers, Gameplay Designers and Programmers, Character Designers and Implementers, and the AI team.  


Responsibilities


  • Project Planning and resource management
  • Risk management and mitigation
  • Track & report on velocity, risks & issues on the project
  • Point of Contact for our Co-Dev Partners at Boss Alien. 
  • Working with discipline leads and development team to ensure milestone deliveries are met and within budget
  • Working with the development team to continually improve workflow, processes & communication internally and with our partners at Boss Alien. 
Gears 5
Project_BalloonFlight
Project_TheAssembly
Project_DangerGoat
Project_PerfectBeach
Project_Gunner

Gears 5


Gear 5 is a AAA third-person cover shooter developed for Xbox and PC. Splash Damage worked with The Coalition to deliver both the multiplayer "Versus" maps and the environments for the new game mode "Escape". 


Responsibilities


  • Project Planning and resource management
  • Risk management and mitigation
  • Track & report on progress, risks & issues on the project
  • Liaising and management of the relationship with external partners
  • Working with discipline leads and development team to ensure milestone deliveries are met and within budget
  • Working with the development team to continually improve workflow, processes & communication

PERFECT BALLOON FLIGHT


Designed as a 4D immersive VR arcade experience.  This was an ambitious project with a time frame of only four months to take this from an initial pitch to a finished 15-minute experience across an alpine mountainside. 


Responsibilities


  • Working with the Game Director to plan and prioritise the project backlog, while managing the project risks.
  • Project resourcing and planning, from initial concepts through to production and release
  • Track and report on progress, risks & issues on active projects
  • Liaising and management of contractors and external service providers and hardware manufacturer 

THE ASSEMBLY


The Assembly was one of the first long-form narrative-driven games released for VR.  


Responsibilities


  • Project Planning and resource management
  • Risk management and mitigation
  • Track & report on progress, risks & issues on the project
  • Liaising and management of the relationships, schedules and delivery for external content. 
  • Working with the project team to ensure milestone deliveries are met and within budget
  • Working with the development team to continually improve workflow, processes & communication
  • Setup and Management of studio's tracking/management software.